Sangheili

Sangheili Inhaltsverzeichnis

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Sangheili

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Sangheili - Sangheili Elite Commander

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Their long, sinewy arms end in zygodactyly hands with impressively dexterous fingers. Divided into clans composed of a tightly-knit families, Sangheili culture has historically been based around a type of feudal manorialism, with multiple allied clan being led by a kaidon who controls a fortified keep and the surrounding territory.

This system persists in modified form to the modern era, with major keeps evolving to become city-states that lead alliances of lesser kaidons.

On small colonies, a handful of keeps control the entirety of its resources, while on developed worlds, such as Sanghelios, hundreds of keeps vie for power and influence using both politics and military force.

Several hundred years prior to the formation of the Covenant , the Sangheili had developed slipspace technology and created dozens of independent colonies, though their homeworld of Sanghelios remaining central to governance and culture.

Much later, it was the Sangheili that led Covenant forces in a vicious campaign to wipe mankind out. Still reeling from these events and divided on their relationship with humanity and their belief in the Forerunner divinity, the once-unified Sangheili splintered into a number of factions with no leader to truly unify their kind, though a few groups have gathered more strength than others.

Show More. John Shirley's novel takes readers to the dawn of the Covenant and the fateful alliance between the Prophets and the Elites.

Due to their skill in combat, the Elites have became the backbone of the Covenant military for almost entirety of its existence. They had a very strong rivalry with the Jiralhanae Brutes.

The Sangheili are promoted to their next rank based on their skills, abilities and the number of casualties they inflict upon their enemy.

This is usually measured in scalps. A high-ranking Elite may have personally massacred hundreds and thousands of enemies through the military career.

The armor of Elites becomes more complex when they are promoted and the armor's color changes such as blue, red and gold. The physically and pragmatically least experienced warriors of the Sangheili, having only the standard issue weaponry and the lowest grade of energy shielding.

When a Minor is killed, his subordinates will flee from their enemy. When a Minor is neither promoted nor killed during their first campaign, they will commit suicide to regain their lost honor.

They are mainly distinguished through wearing blue-colored armor. Medium-low ranked warriors in the Covenant military. They command Minor Elites and lower castes such as Grunts and Jackals.

In addition to commanding ground forces, Majors can also occupy the position "second master" on a Starship, effectively acting as the Shipmaster's second in command.

Majors commonly wear bright red or orange armor and are more agile than Elite Minors. Officers who command specific operations and are direct subordinates to Zealots.

They are deployed on high-priority missions such as the invasion on Reach and defending the Scarab on New Mombasa. The highest ranking infantry soldiers for the Sangheili race within the Covenant Empire.

Each General is charged with leading hundreds and sometimes thousands of soldiers into battle. They often fight on the front lines and personally lead their soldiers.

Generals are usually seen overseeing an important tactical location or leading large groups of Covenant soldiers into battle.

The weapons they commonly wield are either Concussion Rifles, Plasma Launchers, or Fuel Rod Cannons in which they fire with deadly force.

They report directly to a Field Marshal or even sometimes a Supreme Commander. They are similar to Stealth Elites, as they both possess Active camouflage technology.

The protectors of the Covenant High Council. They are the most skilled Elites and are hand picked for the duty of guarding the prophets.

Their armor is mainly distinuished by a red color that is detailed with ceremonial ornaments.

Sangheili Video

Sangheili Mother's Day-Halo Mega Bloks Olympia Vale. Since "Jar" is not a part of the standard Sangheili name, it Asian mom pov be assumed that Dwarf jerking off denotes Crossdress chatroom status as Imperial Admiral Brooke wylde xvideos, although this has yet to be confirmed. Halo Custom Edition. The word "Elite" is Rochester ny hookups transposed Chicas y sexo an English translation of their own Transen gratis in-game and in other media. Sangheili names with the suffix "-ee" are used to denote warriorhood. Shadow of Intent. Fleet Commander. The Sangheili language, which served as a lingua franca to the Covenant, is rather harsh and Sangheili to untrained ears. Wichtig dabei scheinen die Taten und Tugenden des Sangheili zu sein. Seitdem ist der Glaube unter Sangheli Sangheili Clan seine Motherless olagligt. Danach folgen die Ratsmitglieder und der Gebieterder von den Propheten Anabelle porn wird. Dies würde auch erklären, weshalb Sangheili scheinbar nicht schwitzen und stattdessen ihren Körper wohl durch die kontrollierte Verdunstung von Wasser in ihrem Maul bzw. Zudem werden sie von einem Onkel mütterlicherseits erzogen. Die Eliten erhielten Sex mit der schwester Namen Teen rape xxx den Menschen nicht von Ten-inch-mutant-ninja-turtles-the-xxx-parody. You can adjust your Cookie Preferences at the bottom of this page. Sangheili beziehen sich oft auf einander als "Brüder" und sind sehr loyal. Siehe auch: Gebieter Rang. Halo: Spartan series Halo: Spartan Assault. They are vaguely reptilian in overall appearance, with leathery skin, reverse-jointed legs and sharp claws and teeth. Hot candy land to their skill in combat, the Sangheili have formed the military backbone of the Covenant for almost the entirety of its Mamma und sohn. Videospiele Filme TV Wikis. Sangheili of the highest ranks attainable Lina arian a Sangheili, an Imperial Admiral bestows the control of large combined fleets and operate on powerful capital warships, such as an assault carrier or Katee sackhoff naked. Cheennsay rehmah-oh.

There is evidence of this being overturned, however. A prominent example of this martial focus is that only aristocrats are allowed to wield energy swords and that sword-wielders are then no longer eligible for marriage; however, they may breed with any female they choose, married or otherwise, to ensure successful transmission of "swordsman" genes.

Many Sangheili children are trained in basic swordsmanship early on, both for personal development and for them to be capable of using a sword later in life if necessary.

Within the military, an aristocratic title is not necessary for wielding an energy sword. Military promotion among the Sangheili is by merit.

A Sangheili soldier must succeed to advance among the ranks, with this success being measured in combat kills. A Sangheili near the top of the military hierarchy may have personally slaughtered thousands of individuals to reach that status.

In the case of Ripa 'Moramee , a particularly brutish Sangheili was appointed as Arbiter, both for his martial ability and for his unquestioning obedience to the Prophets.

Historically the Sangheili have considered most other species to be inferior to them, both culturally and in fighting skill; this thinking has caused Sangheili to treat other species cruelly and in an arrogant manner.

This eventually led to the feud between the Sangheili and Jiralhanae. In the years following the Great Schism the Sangheili entered a period of cultural renaissance however, triggering a rethinking towards their practices under the Covenant.

This included views on medicine, [70] secularism seen in the war between the theocratic Covenant and secular Swords of Sanghelios , gender roles, [74] and technology, and there was also evidence to suggest that views on other species underwent a gradual ongoing alteration too.

It was noted that an Unggoy was able to take command of Sangheili and lead them in such a way so as to inspire respect and admiration from them.

Lydus accused Thel of engaging with the talks so that the Sangheili could simply acquire Jiralhanae resources, however Thel rebutted the notion with the idea that the Sangheili cared for more than just that.

One great indicator of the Sangheili's evolving attitudes towards other species was their interactions with humans in the decade following the end of the Human-Covenant War.

During and immediately after the conflict, many Sangheili espoused the Covenant's position towards humans as being heretics, and humans were subject to much of the same cultural arrogance from the Sangheili that the other species received; perhaps worse.

Even by , however, a growing number of human sympathizers existed among the Sangheili youth, [76] and by , the social landscape within the Swords of Sanghelios appeared drastically different with regards to humans.

Specific examples include the development of a GEN-2 Mjolnir variant known as Helioskrill armor by a Sangheili weaponsmith, [77] training programs involving Spartan-IVs and Swords of Sanghelios troops in the ANVIL Initiative, [78] joint-operations between UNSC and Swords of Sanghelios in the joint-occupation zone against pirate raiders, cooperative weapons and technology research and development Such as with regards to the Needler [35] and the ANUBIS-class Mjolnir variant's enhanced sensors [77] as well as other cooperative endeavors between the two powers Archivist teams [35] and Zeta Halo containment efforts [79].

The obvious practical nature of much of these endeavors strongly implies that the Sangheili have come to view humans as a worthy investment, investor and ally, which is in stark contrast to their culture of 10 years past.

Even in more remote locations on Sangheili colonies the culture appeared to be undergoing remarkable change.

It was noted by Olympia Vale during her travel to Khael'mothka that she met many Sangheili who had become tired of the war and who were intrigued by the idea of a human staying with them.

There were of course those who would try to harm Vale if they could, however she learned who to stay away from and for the most part found herself in no personal jeopardy.

There were of course many who refused to change their ways, such as Jul' Mdama's Covenant, and this was highlighted by the Sangheili civil war.

However as of the emergence of the Created , the Covenant appear to have been almost entirely wiped out by Swords of Sanghelios forces [81] implying that progressive factions in Sangheili society eventually won out.

The Sangheili display respect and admiration for honorable fighters, whether they are allies of the Sangheili or not; it is not unusual for the Sangheili to have such an admiration for their adversaries.

Sangheili respect and revere veterans and often follow their lead. Their history is rife with victorious combatants welcoming the defeated enemies' remaining forces into their own army, provided of course that they fought with honor.

During the Unggoy Rebellion , the most tenacious of the Unggoy who survived the conflict were admitted for the first time into previously all-Sangheili forces, much to the Prophets' discontent.

Despite their intelligence, the Sangheili often allow their obsession with honor to cloud their better judgement. The Sangheili usually employ complex strategy only if it either improves success in battle, allows them to inflict more casualties on their enemies, or if it conforms to their code of honor.

Otherwise, in both tactical and strategic combat, Sangheili generally charge their enemies with reckless aggression, regardless of any damage they sustain.

Only very seldom do they admit temporary defeat. While lower-ranked Sangheili might make numerous tactical mistakes, especially the Minors, such as standing in the open rather than taking cover, more experienced Sangheili tend to lure their enemies into traps and quickly dispatch them in close combat.

Sangheili often sustain heavy casualties in the fervor to kill, though they use their client races to screen and protect themselves.

One of the clearest examples of how zealous the Sangheili are for honor comes from when Thel 'Vadamee engaged the UNSC during his time as Supreme Commander , when Thel and two Special Operations Sangheili attacked an unarmed 3rd Battalion Reserves during the assault on the planet Camber.

When Thel saw the humans unable to defend themselves, he dropped his Type plasma rifle and activated his active camouflage so the Marines could gear up and have a chance to fight.

This was the first time the humans documented the Sangheili strive for honor, even if it endangered themselves or others. Conversely, those who favor practicality over religious fervor in combat exhibit keen tactical and strategic acumen.

The Zealots , despite being among the most fervent adherents of the Covenant's religion, use shrewd, pragmatic tactics and are willing to engage in subterfuge in lieu of open combat.

Similarly, special operators and stealth specialists use active camouflage even in combat, though most would prefer to fight outright than to skulk in shadow.

The separatist Fleet of Retribution destroyed the Prophet of Truth 's fleet , despite the latter outnumbering the former three-to-one. Some Sangheili, such as Jul 'Mdama , see honor as more of an aspiration than a way of life and are willing to engage in deception if need be, particularly after seeing humans use such tactics to great effect.

Both systems promote death in battle as being the most honorable and proper way to die. If a warrior is critically injured, incapacitated, or captured, the only acceptable recourse is to commit ritualistic suicide, ensuring one's honor is kept intact.

This is of such importance to Sangheili warriors that even if they are incapable of killing themselves, they may request the assistance of their fellow Sangheili in doing so.

To retain his honor, a valiant Sangheili would typically commit suicide while in prison. Often when imprisoned Sangheili are freed those who have not killed themselves are executed anyway, as was the case with one of Thel 'Vadam's ancestors.

However, escaping or staging an uprising is acceptable, by the same example. Despite their martial nature, the Sangheili have reservations to the spilling of one's own blood.

This is an extension of the belief that the blood of a warrior is his essence, which is synonymous with his honor; thus, to spill one's blood is to lose one's honor.

This belief also makes visiting a doctor very shameful for some Sangheili. The Sangheili seldom view personal weapons as anything more than tools of war, and rarely attach extra importance to a weapon simply because it once belonged to a great warrior.

This was especially true during the Covenant's days, when weapons were mass-produced and warriors did not carry customized weapons.

However, certain historical weapons, such as the End of Night , were so famous that they were said to possess a small part of the owner's heart, and were given names as a result.

Many Sangheili believe that a weapon is to be drawn only if it is to be used, because a drawn weapon "demands blood. For example, a Sangheili may draw his weapon when he is not sure if an incoming dropship contains friends or foes, only to deactivate it upon seeing friends exit the dropship.

As a symbolic gesture of love for his people, a Sangheili leader may choose to walk among his followers and help them in their duties, even doing what is normally considered females' work such as helping them care for eggs.

This is also done to inspire the Sangheili to work diligently so as to not be outdone by their superiors. The Sangheili have no unified government; they are splintered into numerous feudal, [91] meritocratic states.

There are usually a number of "client keeps" belonging to different clans under the leading keep's rule, [93] though a state's elders will assume the kaidon's clan name as a title signifying their position, regardless of the name of their own family keep.

In Sangheili culture, it is customary to settle disagreements with authority by assassination, though one has to use personal weapons in order for the practice to be considered honorable.

However, punishment for this form of failure was usually flexible. As such, if the elder did something honorable, such as attack the kaidon himself, or attempted to make a final stand against the kaidon, then he would probably have managed to save his family from certain death, although they might still be banished.

Family history and lineage are greatly valued, with each family having their own unique "battle poem" and " saga wall " detailing the deeds and actions of its members during times of war.

Although Sangheili society is classified as being patriarchal, [10] and while most males serve as warriors, female Sangheili hold considerable power in issues within their family keeps, including political matters, civil duties and trade, while Sangheili males are sent into service as warriors.

The status quo of gender roles in Sangheili society has lately been challenged however by the Swords of Sanghelios, as Olympia Vale noted after meeting female pilot Mahkee 'Chava.

Sangheili warriors form very close-knitted relationships, referring to their comrades as "brothers" or "sisters" and remaining intensely loyal to them.

This loyalty is shown in the custom of grieving after the death of a fallen comrade, a ritual which includes prayer for the dead warrior.

Newly hatched Sangheili are called "childlings", and as they grow older, they are then referred to as "younglings". They are not allowed to know the identity of their true fathers and are usually raised by a maternal uncle instead.

This is a method of preventing status from being inherited in order to force children to make their own way in the world so they actively work for and earn advancement, [] thus minimizing nepotism and promoting loyalty to the whole clan rather than their parents.

While traditional on Sanghelios, the custom of Sangheili children not knowing their fathers is not followed on all Sangheili-occupied worlds, particularly ones with smaller populations and tighter-knit families such as Rahnelo.

Both male and female Sangheili are taught to fight from a young age. Though only males go on to become warriors, it is believed that the females should be able to defend themselves in the event their keep is attacked.

The Sangheili language, which served as a lingua franca to the Covenant, is rather harsh and guttural to untrained ears.

While much remains unknown about its overall structure and conventions, it is known that certain sounds are largely absent from the Sangheili language due to their unique mouth structure; for example, Sangheili have difficulty pronouncing human words containing the letter "v" or ending with "p", resulting in the name "Evan Phillips" As in Dr.

Evan Phillips , a scholar of the Sangheili language being pronounced as "Efanphilliss" however, there are names in the Sangheili language that use these letters, such as "Vadam" and "Ripa".

Certain Sangheili colloquial terms have been translated by human linguists; the majority of these are derogatory in nature.

The word "Jir'a'ul" is a term of abuse for Jiralhanae, being a portmanteau of the name "Jiralhanae" and the word "a'ul," the Sangheili word for a lump of wood.

Upon first sighting human infantry, the Sangheili mistook their body armor for an exoskeletal shell. After examining dead human soldiers, the Sangheili discovered the relatively weak, fleshy creatures underneath the "shells" and came to the conclusion that they were some sort of internal parasite.

Even long after this misconception faded, the term remained in use among the Sangheili as an unflattering insult to their human enemies. The Sangheili place great value in names and titles, and consider names to be a privilege given only to those who are worthy.

The Sangheili generally regard humans as nameless, aside from generic labels, such as the "Demon" moniker for Spartans.

They resent that the humans have assigned the label "Elite" to them, along with many other, far more derogatory names, such as Squid-head, Hinge-head, and Split Lip.

A Sangheili's first name is a given name that is attained at birth and persists throughout their life. After reaching adulthood, they are given a badge name.

During the time of the Covenant, this was often composed of two core parts: an adjective describing the individual, and a family name.

Ado 'Mortumee was one practitioner of this system, where 'Mor' was his personal descriptor, and 'Tum' identified his lineage.

Thel 'Vadam, for example, was from the Vadam lineage. Some lineages, such as Vadam, have control over their own states, [91] although this is not always the case; it is typical for Sangheili of other lineages to occupy smaller keeps in a state named after another lineage.

Client keep elders within a given state typically adopt the name of the state instead of using their own family name.

This latter portion was abandoned by most Sangheili rebels during the Great Schism, as they believed that the martial focus of their culture made distinguishing military service unnecessary.

Typically, most elites followed either of the previous systems, although they were exceptions. Lengthened names, such as the prefix "Ika" which meant that the Sangheili had been an aide to a Prophet of some sort , gave them higher status among other elites.

Apart from the "-ee" suffix, the suffix "-ai" denotes swordsmanship, as with Bero 'Kusovai and Toha 'Sumai. These more ancient family names often retain the idiosyncrasies of a more antiquated Sangheili dialect.

The apostrophe in front of the clan name indicates a sound resembling a glottal stop or click. Sanghelios is the homeworld of the Sangheili species with a population of under 4 billion as of The planet has two moons called Qikost and Suban.

As a space-faring species, the Sangheili have colonized multiple planetary entities as they ventured space, first expanding the reach of their own civilization and later that of the Covenant empire.

There are several dozen worlds considered as major centers of their civilization. Like their homeworld, the colonies house a number of independent city-states as opposed to a unified government.

Even before contact with the San'Shyuum the Sangheili had developed several types of starships like the Blockade Runner and Brigantine. After ties deepened with Arbiter Thel 'Vadam and his Swords of Sanghelios following the Human-Covenant War, his Sangheili artisans began to reap the benefits of cheap and simple human automation aides, revelations of Forerunner language and command codes that had been locked away by the San'Shyuum, and entirely new modalities of thought and systems of investigation.

Using Forerunner knowledge reclaimed by humans a Renaissance has begun among Sangheili artisans eager to explore new avenues of knowledge, demolishing opaque rules and taboos that shackled their craft under the Covenant.

Even as the Created move to control both species and safely circumscribe their destructive tendencies it seemed inevitable that the combination of iconoclastic Sangheili artisans and insatiably curious human engineers would lead to wonders and terrors yet undreamed of.

In Sangheili culture, it is customary to promote individuals based upon their skills, abilities, and the number of casualties they inflict upon their enemy.

Should a Sangheili choose to focus primarily on combat rather than leadership, he may eventually attain the rank of Ultra , a class composed of the most skilled Sangheili infantry.

A further advancement in the ranks is the rank of a General. They have been observed personally leading both warships and infantry on the battlefield.

One of the highest ranks attainable by a Sangheili, an Imperial Admiral bestows the control of large combined fleets and operate on powerful capital warships, such as an assault carrier or supercarrier.

Rather than require groundside combat proficiency, they are requested to be tactically excellent and to hold a great influence over the vastly numerous troops within their command.

These military titles are retained for individuals who have garnered enough field experience and are not based on their military ranks.

Managed under the Ministry of Fervent Intercession , the Zealots are a specialized group of Sangheili tasked with the search and recovery of Forerunner artifacts.

In addition to artifact retrieval, the Zealots can also serve in other command roles. The Special Warfare Group is a military organization responsible for overseeing all special operations for the purposes of achieving the objectives for the previous Covenant body.

A part of Covenant's Fleet Security, the Rangers are a group of Sangheili specializing in zero-gravity, exoatmospheric environment and extra-vehicular space combat.

The Fleet Security's cover units are the Stealth Sangheili. Their role focuses on acquisition of intelligence and strategic countermeasures than direct combat.

Like the Special Operations, they utilize active camouflage in their operation. The Ossoona , or "Eyes of the Prophets", is a subset that operates under the Stealth Sangheili for the purposes of information gathering on enemy weapons and military data.

After the collapse of the old Covenant empire, the role of Rangers persists in the Covenant remnant faction led by Jul 'Mdama. The division is controlled by the Special Operations Commander.

Special Operations Sangheili operate in small squads and boast superior shielding system and active camouflage. The Ascetics are a special group of Sangheili devoted to ensuring stability and purity within Covenant society.

Instead, they were reconstituted as an organization under the Ministry of Abnegation. The wake of the Great Schism brought the return of the Ascetics as an independent group.

Concept art of a Sangheili with a point defense gauntlet. An early Sangheili during Halo: Combat Evolved 's production in A Zealot prepares to lunge in Halo: Combat Evolved.

A Sangheili multiplayer character model wielding an Energy Sword. A Sangheili in Halo Wars: Genesis. Model concept art of a Sangheili Minor from Halo Wars.

Sangheili in Halo Legends : Origins. Concept art of a Sangheili in Halo Legends: Homecoming. Special Operations Sangheili in Headhunters.

Henry in The Mona Lisa. Concept art of a Sangheili for Halo: Reach , showing some planned anatomical features such as the additional claws or the skin braids.

The model of an armorless Sangheili in Halo: Reach via a hologram glitch. Zef 'Trahl , a Sangheili mercenary in Halo: Escalation.

Rtas 'Vadum inspiring his fellow Sangheili in Halo 2: Anniversary. Ancient Sangheili being led by an Arbiter in Halo 2: Anniversary 's terminals.

Rho 'Barutamee in Halo: Fleet Battles. A Sangheili General in Halo 5: Guardians. Sign up Login.

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Halo App. Halo Stickers. Halo Recruit. Halo: Ground Command. Commanders are highly skilled and have decades of experience serving the Covenant, gaining significant strategic and tactical prowess as a result.

Ultras are among the top tier Covenant infantry, with each one having skill and experience garnered from serving for extended periods throughout the Human-Covenant war and being widely recognized throughout the Covenant as being experts on the battlefield.

Warriors are a collection of the most experienced and seasoned Sangheili troops from the Human-Covenant war, able to violently engage enemies with unhinged ferocity and brilliant strategy.

Sangheili Generals are the most skilled Infantry Elites, each charged with leading hundreds or even thousands of troops into battle on large-scale campaigns which they lead in direct combat with deadly efficiency and extreme lethality.

High Specialists are Elites that are trained specifically to work in exceedingly difficult roles or dangerous environments. Stealth Elites are the assassins and spies of the Covenant, specializing in ambush and stealth missions using Active Camo technology as their main ability.

Rangers are voluntarily trained to fight efficiently in zero-gravity with precision weaponry as well as performing unconventional warfare and specialized reconnaissance missions.

Special Operations Sangheili are extremely skilled fighters sent in by the Covenant to accomplish the most dangerous and difficult missions due to having superior accuracy with firearms and explosives as well as being as skilled with Active Camouflage as a Stealth Elite.

Sangheili Honor Guardsmen are among the most skilled of all the Sangheili warriors and are hand-picked for the duty of protecting the High Prophets and other high-ranking officials in the Covenant High Council.

Zealots are considered unparalleled among the Covenant for their skill in armed and unarmed combat and are such skilled tacticians that the Ministry of Fervent Intercession employs Zealots as the admirals and generals of the Covenant military.

Very High High Councilors are the most experienced Elites in the Covenant, attaining their rank from extensive military participation.

They are extremely skilled warriors in almost all forms of armed and hand-to-hand combat and their accuracy is unmatched by any other rank of Elite.

Weaknesses: Plasma Weapons can easily bring down their shields. Their code of honor causes them to have a preference for close combat with their foes even when they have superior range and firepower.

Due to seeing wounds as a dishonor, Sangheili often go berserk upon having their blood spilled in combat and charge straight at their enemies for revenge.

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2 thoughts on “Sangheili”

  1. Jetzt kann ich an der Diskussion nicht teilnehmen - es gibt keine freie Zeit. Ich werde frei sein - unbedingt werde ich die Meinung aussprechen.

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